The wielder of this +5 adamantine greataxe can use a standard action to make a melee attack against any enemy with a 30 feet range. The owner of this quiver can use it to shoot 20 units of flaming ammunition per day. Grave Singer Tips & Builds. WebThe unholy symbol of Rovagug the Destroyer became infamous among the people of eastern Sarkoris in the wake of the crimes of Humpback Zurga, a bloodthirsty priest. Zurgawas born with a body so twisted and broken that If the wearer of this headband has the ability Channel Positive Energy, it increases the amount of damage this ability does to undead creatures or heals to living creatures by +2d6. Love grants the wearer the effect of the heroism, greater spell. Firstly, the wearer receives a +5 sacred bonus on attack rolls and a +10 sacred bonus on damage rolls with weapons. All party members in 30-feet area get a +2 bonus to caster level checks made to overcome spell resistance. Whenever you use shield bash, the enemy has to pass a fortitude saving throw (DC 20) or become vulnerable to cold damage, taking 50% more damage than usual until the end of battle. This headband grants its wearer +6 enhancement bonuses to Charisma and Wisdom ability scores. Whenever the wielder of this +3 greater corrosive club kills an enemy, it summons a huge Earth Elemental for 2d3 rounds. Unholy symbol. This +1 cold iron kukri deals an additional +2 damage against undead creatures. Act 1, Market Square ((Nabasu (only appears after Tavern defence)). This +1 dwarven waraxe deals additional 1d3 acid damage on a hit. This ring grants its wearer DR 10/- and immunity against movement-impairing conditions. If the wearer of this ring has the ability to cast spells spontaneously, it grants them the ability to cast the following spells: spiked pit, stoneskin, acid pit, acid fog, caustic eruption and clashing rocks. Act 5, Relic decree (Nemarius's Burning Brand). Multiple applications of this bonus stack until the weapon lands a hit. They also grant a +4 bonus on saving throws against hexes. Whenever this +3 ghost touch light mace confirms a critical hit, the wielder is affected with the effect of a greater invisibility spell for 1d4 rounds. It also grants the wielder a +4 bonus to caster level checks made to overcome spell resistance, and a +5 competence bonus to Use Magic Device skill checks. These boots grant their wearer a +10 competence bonus on Lore (Nature) skill checks. While this item is active, the owner's animal companion (if they have one) gets a +2 insight bonus on attack and damage rolls, as well as saving throws. It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. Additionally, all enemies in 5 feet of the spell targets are dealt 2 damage per die rolled of the original spell. Successful saving throw negates blindness and halves the damage. This headband grants its wearer a +12 competence bonus on Athletics and Mobility skill checks. This belt grants its wearer +4 enhancement bonuses to Strength and Constitution. This cloak grants its wearer cold resistance 10 and the ability to cast deep slumber spell one per day as a 5th level wizard. This ring grants its wearer a +2 enhancement bonus to Dexterity ability score. The enchantments on this amulet allow the wearer to conceal their alignment. Rovagug - PathfinderWiki Additionally any healing applied to the shield bearer will also heal all party members for 1d6 + shield bearer`s level. All enemies in a 30 feet cone, except the target, have to pass a Will saving throw (DC 16) or be affected with the Voices of Hollow effect for 1d4 rounds. Whenever the wielder of this ammunition lands a hit, the enemy must pass a Fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. The spell effects are applied as if they were cast by a 20th level spellcaster. If you are hit, this bonus resets. Act 5, Relic Decree (Voice of the Cursed Bard). Act 3, Wintersun (on Siabrae when you free miammir). It also grants one additional attack of opportunity per round. Whenever the wielder of this +5 flaming burst weapon lands a first hit against a new enemy, the enemy must pass Fortitude saving throw (DC 32) or catch on cursed fire which makes it unable to cast spells for 1d3 rounds. On hit, this ammunition marks its targets and creates an invisible bond among them. If the wearer summons a Thanadaemon, they grant it a greater profane vigor effect and +4 natural armor bonus to AC. Position your team in [], After writing down the possibilities, i figured out the answer to the Blue Glyph puzzle at the Core Of The Riddle. Effect can be applied once per creature. Act 4, Fleshmarkets, (Sarzaksys' Interpreter). They also grant the wearer a profane +2 bonus on Initiative rolls. The pendant is a snake skull. This ring grants the wearer a +1 luck bonus on all saving throws against fire based effects. Summons a tiny pet sovereign dragon. Added. Whenever the wielder of this +5 greater frost heavy flail confirms a second critical hit against the same enemy, the enemy must pass a Fortitude saving throw (DC 35) or become instantly shattered. While wearing this ring, whenever the wearer is fighting defensively and lands a first attack in this condition, the enemy is pushed 10 feet away and is knocked prone for 1 round. This +1 cold iron starknife deals an additional 1d3 damage to evil creatures. Once per day you can charge both weapons in your hands with this flame for 10 minutes. Whenever the wielder of this +3 vicious weapon lands a hit on an enemy who doesn't wield any weapon, it must pass a Fortitude saving throw (DC 21) or for one round its claws or other natural weapons are deformed, thus suffering -6 damage per attack with natural weapons. Whenever the wielder of this +5 kama lands a first sneak attack in a round against an enemy, the enemy must pass a Will saving throw (DC 27) or suffer a -3 penalty on all attack rolls, saving throws and skill checks for 1d3 rounds. Bonuses of the same type usually don't stack. In addition, all wearers allies deal additional 3d6 fire damage on successful attacks with weapons for 1 round. The type of the summoned creature depends on the caster's character level. This amulet in a form of a snake grants the wearer +2 DC on poison spells, all ray spells deal additional (1d6 + 5 points of acid damage. Once per combat these goggles allow their wearer to cast hellfire ray, using their character level instead of spell level, as a free action. Pipefox provides a +3 insight bonus on Knowledge (Arcana) and +2 insight bonus on Perception skill checks. 3 His unholy symbol is a yellow flame surrounded by the head of a bull. Allows you to feel yourself a green recruit. Whenever this +3 keen elven curve blade confirms a critical hit, the enemy must pass a Will saving throw (DC 22) or be fatigued for 1d3 rounds. This amulet grants its wearer a +1 competence bonus on Knowledge (World) skill checks. Act 4, Wirlong Black Mask, Fleshmarkets, looted from corpse (Lich or Demon only). This headband grants its wearer a +2 enhancement bonus to Intelligence. Act 4, Middle City, Puzzle in the lower right. This cloak of resistance +5 grants its wearer a +12 competence bonus on Lore (Religion) and Knowledge (Arcane) skill checks. These glasses allow their wearer to use the Maddening Gaze ability three times per day. Option 2 If the companions of the wearer of this ring attack the same target as the wearer, they deal additional 1d6 points of precision damage with each successful melee attack. Whenever the wielder of this +3 icy burst throwing axe lands a hit against new enemy, the enemy must pass a Fortitude saving throw (DC 24) or become paralyzed for 2 rounds. Whenever the wielder of this +5 unholy bardiche lands five killing blows, they can target an enemy. All summon spells of 6th level and lower are maximized, as though using the Maximize Spell feat. If an attack of opportunity was a critical hit, the enemy is staggered. Option 3 +3, adamantite, your mount gets a +3 bonus on all saving throws and a +3 bonus to CMD. All critical hits against this creature deal additional 3d6 piercing damage. The target must make a successful DC 30 Will saving throw, or turn to the owner's side for 20 rounds. This +1 cold iron orc double axe deals additional 1 cold damage with one end and 1 sonic damage with the other. In addition, whenever the wearer is mounted, they can use this ability on a mount instead of themself. This belt grants its wearer a +6 enhancement bonus to Constitution. Azata Court, Magical Transmuting Soil (Azata only). If an attack of opportunity results in a killing blow, the wielder can make one extra attack during the next round. Flaming ammunition deals additional 1d6 fire damage on hit. This headband grants its wearer a +2 enhancement bonus to Wisdom. Quicken Spell: Casting a quickened spell is a swift action. Composite energy blasts instead deal an additional 6d6 damage, while composite physical blasts deal an additional 6d6+6 damage. This effect stacks up to 3 times and persists for 1d4 rounds. Option 2 Whenever the wearer of this shirt kills an enemy with a fire spell, they gain immunity to ability score damage and their mental ability scores are increased by +6 for 3 rounds. Bonuses of the same type usually don't stack. These cards can be activated to predict the future. These bracers grant their wearer an armor bonus of +2, just as though they were wearing armor, and a +3 competence bonus on all Knowledge: arcana checks. It should be noted that some of the relics aren't rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. Greater Profane Vigor: A summoned creature gains a +4 profane bonus on attack rolls, saves, and skill checks, immunity to fear effects, and a number of temporary hit points equal to your caster level (maximum 20). In the hand of a paladin or a good-aligned mythic creature it becomes a Holy Avenger. Quicken Spell: Casting a quickened spell is a swift action. Bugged as of 9/29/21. Contact Us | Privacy Policy 2016 - 2023 // Gameplay.tips - Game Guides, Walkthroughs, Tips & Tricks, Cheat Codes and Easter Eggs. This condition is identical to paralysis, except this condition can be applied to creatures who are usually immune to paralysis. Upon reading it, the caster grants all allies within a 30 feet radius immunity to all energy damage except force for 3 rounds. A direct hit deals 1d6 points of acid damage. This headband grants its wearer +2 enhancement bonuses to Intelligence and Wisdom ability scores. In addition, whenever the wielder is engaged in melee with more than one enemy, their weapon attacks deal additional 1d6 damage on hit. In addition, whenever the wearer deals lethal damage to an enemy, a random one of the following creatures is summoned to fight at their side for 1 minute: 1) Bloodlusting Skeleton 2) Mummy 3) Spellscribed Mummy 4) Nightshade Nightcrawler Only 1 such creature can be present at the same time. These items should go to a different page altogether "Unique Items Kingmaker Only". Arueshalae: Let's make our priests the new quartermasters Woljif: We should make random store clerks from the Categories Community content is available under CC BY-NC-SA unless otherwise noted.
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